House Vandevic

House Vandevic rules the village of Vandevicsny.

Lord Gustav Vandevic
Ruler of Vandevicsny

The Vandevics won their land 100 years ago, during the Thyatian invasion. Gustav’s great-grandfather Jan Vandevic led a band of mercenaries in the service of the Thyatians, and he was rewarded with a fief. Vandevicsny is a small, out-of-the-way land, and the family is not very important. Many people forget that Vandevicsny is even part of the realm. Personality: Gustav is an aging scholar and a man of letters who has retreated from the society of the Karameikan nobility. The circumstances of his family’s rise to power have isolated him from the other Traladaran nobles, and the Thyatians view the Vandevics as insignificant.

Gustav spends most of his time adding to his library or engaged in scholarly work. As a young man and a student he traveled throughout Karameikos, but for the last 30 years he’s stayed at home. Gustav is kindhearted but a little timid around strangers.

What He Says: “Oh you’re from Mirros? They have an excellent academy there. I’ve been meaning to visit their library.”

What Others Say: “Vandevicsny? Where’s that?”

Appearance: Gustav is a tall, spare man in his late 50s, with gray hair and a kind face. He makes a point of dressing formally no matter what the occasion. He has an absentminded manner.

Using Vandevic: Vandevicsny is a good place to stop for the night when going somewhere more interesting, although there’s not much to do. However, Gustav’s library could be a crucial resource for heroes who need information.

Combat: In his studies Gustav has learned a little of the magical arts. If he’s involved in a serious confrontation, he tries to use reason or even surrender rather than engage in violence.

Lord Gustav Vandevic (4th-level mage): THAC0 19; spell); hp 9; MV 12; ML average (8); AL LG. Str 8, Dex 13, Con 7, Int 17, Wis 13, Cha 11. Languages: Elvish (Callarii dialect), dwarvish (Highforge dialect), Alphatian, Traladaran, Thyatian. Proficiencies: Engineering, healing, herbalism, navigation, reading/writing, riding (land-based). Equipment: Dagger +1.
 * 1) AT 1; Dmg 1d4+1 (dagger +1 ); AC 10 or 6 (armor