Kingdom of the Thieves

The Kingdom of the Thieves, based in Specularum and led by the enigmatic King of Thieves, consists of a close-knit society of burglars who specialize in intricate robberies of well-protected homes. This guild is responsible for only a fraction of the crime in Specularum, but its robberies are usually so well executed that they occupy a greater proportion of the city’s gossip than they warrant.

If a PC wants to belong to a thieves’ guild, this is the best choice. It functions much like Robin Hood’s Merry Men – its targets are not only wealthy, but also elitist about it. The Kingdom designs robberies both to wound these snobs financially and to take them down a few pegs.

The Kingdom of Thieves provides a reliable fence to sell any stolen goods. The Kingdom also provides works for its members at crucial times; whenever the Thief-King has planned a mission, he chooses members of the Kingdom most appropriate to carry it out, and this means the character will occasionally help execute high-paying jobs.

The Kingdom prefers members with alignments not excessively lawful or chaotic in nature. The guild accepts mostly rogues, but other individuals of extraordinary talent are sometimes also admitted.