Iron Ring

The Iron Ring, a slaving organization based out of the Black Eagle Barony, has cells in all the villages of Karameikos. It operates not as a family affair like the Veiled Society, but as a collective of independent criminals working together for mutual profit. The main business has been slavery; the cells of the Iron Ring capture innocent citizens (especially strong, hard-working, or good looking men and women), transport them by various means to the Black Eagle Barony, then ship them from Fort Doom to various nations with legalized slavery. Risks are high, but profits are very high. With the fall of Fort Doom, the Iron Ring has been forced to seek out new power bases and businesses, such as assassination and extortion. They have to date avoided traditional Radu strongholds.

The Iron Ring remains the most cruel and evil of the three thieves’ guilds. Its members include thieves, fighters, and wizards of any nongood alignment. Members may not operate on a free-lance basis – their only duty involves serving the Ring. They act as spies, slavers, thieves, and assassins furthering the ends of the Iron Ring, and their only goals are to gain power for the guild.

A party of adventurers does not normally encounter Iron Ring members except as enemies. If a PC is a member of the Ring in a party of adventurers who are not members, that character has been sent by the Ring to spy on the party members, steal something from them, or otherwise work against their efforts on a secret basis. Eventually, the guild will order the party member to betray the group.

The Iron Ring is also vitally interested in magical means of acquiring power. Members accumulate new spells as often as they can and send out enforcers to investigate new monsters and sightings of strange or magical phenomena.