Criminal

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

A rogue in Karameikos can choose to belong to one of the three thieves’ guilds; the Veiled Society, the Iron Ring, or the Kingdom of the Thieves. Of course, a thief also can operate on a free-lance basis. Membership in a guild is voluntary, although some members of these groups may take a dim view of freelance interlopers in their territory.

Criminal Specialty
There are many kinds of criminals, and within a thieves guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

Deception, Sleight of Hand

Disguise Kit, Forgery Kit, One type of gaming set, thieves’ tools

Feature: Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Variant Feature: City Secrets
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.