Magicians’ Guild of Specularum

The Magicians’ Guild of Specularum, an organization that is the center of magical research in the nation, maintains its formal offices at the Magician’s Guild Hall in the South End of Specularum. A simply decorated tower with an attached barn-sized building, the tower serves as quarters for visiting mages, while the building acts as a school, research library, and general laboratory for the Guild. The guild is more of a quiet gentlemen’s club than a dynamic training area.

Spells
Karameikos is not very advanced when it comes to magical instruction. Keep in mind that many spells, especially higher-level spells, are not commonly known. At a certain point, your wizard character will no longer be able to learn from the common magical instructors of Karameikos; after that point, all new spells must be learned from scrolls and other adventurers met during journeys.

The spells known to the Magicains' Guild of Specularum include: If your character wants a spell other than those listed above, he'll have to find it outside the Magicians' Guild.
 * First Level: All
 * Second Level: All
 * Third Level: All
 * Fourth Level:
 * Fifth Level:
 * Sixth Level:
 * Seventh Level:
 * Eighth Level: None.
 * Ninth Level: None.

Teldon
Head of the Magicians' Guild