Foreigner

Almost all of the common people and other folk that one might encounter in the Grand Duchy of Karameikos have one thing in common: they live out their lives without ever traveling more than a few miles from where they were born. You aren't one of those folk. You are from a distant place, one so remote that few of the common folk in Karameikos realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories.

You have come to this part of the Known World for your own reasons, which you might or might not choose to share. Although you will undoubtedly find some of this land's ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you've never laid eyes on before. By the same token, you're a person of interest, for good or ill, to those around you almost anywhere you go.
 * Skill Proficiencies: Special (see "Where Are You From?" and "Why Are You Here?" below)


 * Languages: Choose one: Thyatian or Traladaran.


 * Equipment: Special (see "Where Are You From?" below)

Where Are You From?
The most important decision in creating a foreigner background is determining your homeland. The places discussed here are all sufficiently distant from the Grand Duchy of Karameikos to justify the use of this background. Choose one entry on the following table (or roll randomly). Your choice determines your tool skill proficiencies from this background.

Why Are You Here?
A far traveler might have set out on a journey for one of a number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options provided. Your choice determines your tool skill proficiencies from this background.

Feature: All Eyes On You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.